![]() But then all of the mods relying on the old version ALSO have to be updated to work with the new script extender. Simple fix, just a few lines adapted after peeping the new data. ![]() But every single game update shuffles memory entries that break the whole thing. Technically this can get you all the way down to the core. Most of your foundational, non-texture mods require script extensions that allow them to work on an engine level. ![]() Same thing happens with Bethesda's paid mod updates. ![]()
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